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Pretty much everything introduced in the manual is now meaningless trivia. Thus, the entire premise of the three races fighting is nullified. The zerg and protoss forces just leave because Metzen decided they should and rationalized it after the fact. The manual included foreshadowing that the protoss would have a civil war over the fate of the terrans and maybe ally with the Umojans, but none of this ever comes to pass. He neatly resolves the Koprulu war in the first episode, barely exploring it in the process. Metzen made numerous mistakes as a result. The entire premise is dependent on the zerg being a vicious, all-devouring swarm that seeks to perfect itself by assimilating the strongest species in the universe.Įpisode 1 neatly breaks the whole premise The game engine itself does not include provisions for what happens if the zerg succeed in assimilating the determinant (which should logically take the form of new units with a terran core genus or something). The manual has no provisions for what happens if the Sons of Korhal succeed in overthrowing the Confederacy. What Metzen forgot is that this backdrop was never planned to advance. This is a great backdrop against which to tell stories. The zerg want to consume the protoss, but need the determinant so they invade humanity, but then the protoss get involved and alienate the terrans, and both the terrans and protoss have their own internal strife making stuff more difficult than it should be. The backstory has a few mistakes here and there, but for the most part the lore paints a nice picture and foreshadows the war for the fate of the Koprulu sector. The manual presents the single most consistent and reasonable iteration of the lore. The problem is that Metzen made some rather questionable writing choices that clearly did not account for the limitations of the game engine and the initial lore. On its own there is actually nothing wrong with that.
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According to interviews with IGN and with Polygon, the plot of the first game had not been planned by the time the gameplay and manual backstory had stabilized. Ultimately, the lore went wrong back when the first game was released. The story of Brood War, for example, is loaded with plot holes. But the problem with the lore goes back earlier. These were so extreme that they can be cataloged in an entire blog. When StarCraft II was released, many fans cried foul because of numerous retcons and plot holes. Over twenty years of retcons and changing writers, StarCraft lore has become a mess.